Inspiration
We drew inspiration from our (minus Katie's) IGME106 professor Erin Cascioli who not only taught us the skills to create this project but is interested in games catered for children's educational purposes. We also based the plot and idea of the game on the free sprites we found online to create TriColor Tropical.
What it does
TriColor Tropical is a game mainly catering to those still learning basic color theory. It's designed to give players a fun activity to pass the time and heighten their thinking and decision-making skills.
How we built it
We built everything within VisualStudio and the Monogame framework.
Challenges we ran into
We ran into a lot of GitHub issues, as well as game scope issues. Since this is our first game and first time coding on the same repository
Accomplishments that we're proud of
We're proud of being able to come this far and have somewhat of a working game and being able to self-code everything so far without the help of any other platforms. We're also proud of our problem-solving skills and work ethic throughout the hackathon.
What we learned
We learned a lot more about the scope of creating a game and how much thought and work is put into actually coding one. Because we'd never coded a full-scope game before, we had no idea what to expect and learned much from our 24 hours of Monogame coding.
What's next for TriColor Tropical
We plan to fix our smaller logic errors, implement more levels in future updates, and use variables and random values to place our collectibles better. If we get further than that, we will plan on adding enemies. We also plan on making the sprites a better size and adding more background sounds as well as sound effects.
Built With
- c#
- monogame
- visual-studio

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