Inspiration From combat 2d- like games with waves of enemies
What it does : It tells the story of a man that is tortured by his own nightmares
How we built it using game maker studio 2 and it was programmed in it's own language : gml
Challenges we ran into : files got corrupted and we had no backup
Accomplishments that we're proud of we are prawed that we managed to pull it off
What we learned to always make backups
What's next for Trial of the sinner : collecting dust
Built With
- game-maker-studio2
- gml
Log in or sign up for Devpost to join the conversation.