Inspiration From combat 2d- like games with waves of enemies

What it does : It tells the story of a man that is tortured by his own nightmares

How we built it using game maker studio 2 and it was programmed in it's own language : gml

Challenges we ran into : files got corrupted and we had no backup

Accomplishments that we're proud of we are prawed that we managed to pull it off

What we learned to always make backups

What's next for Trial of the sinner : collecting dust

Built With

  • game-maker-studio2
  • gml
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