Please check out an updated demo which contains Semantics API aided tree watering: https://youtu.be/eAbZ1ucCNH0 My original vision was to have a semantics overlay (taking only the tree area semantics) which highlights the trees and the user would look around, click on the tree areas (identified by Semantics API), and that would earn the extra experience points. I rehauled this partially due to performance to open a dialog and display the tree watering as a "tree scan" and no live taps on the AR scene is needed. The delay of the scan and the dialog would pose a natural rate limiting against overuse of the watering. I also adjusted the augmented objects to more reflect the companion website: tree object is now a red pine, and the posts are not down arrows but rather thinner simple poles.

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