Inspiration
I absolutely wanted a vr game with a bit of replayability, unlike the many games available now. Although I have encountered many experiences, they are usually about 5 minutes long. I desired to make a game that grabs the players' attention for a long period of time like hours.
What it does
Simply put, Slice up monsters. Release energy balls. Uncover mysteries.
How I built it
With unity and c#.
Challenges I ran into
Well, because my project is a bit ambitious, I had to crunch a lot in order to finish.
Accomplishments that I'm proud of
I implemented this trail part of the wand that everyone liked. Also I added the whole shop feature in 3 hours.
What I learned
I started from no unity experience to a seemingly professional developer in 2 months. This is incredible.
What's next for Treasure At The Top
New levels, new monsters, new weapons, and better balancing.
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