Inspiration

I absolutely wanted a vr game with a bit of replayability, unlike the many games available now. Although I have encountered many experiences, they are usually about 5 minutes long. I desired to make a game that grabs the players' attention for a long period of time like hours.

What it does

Simply put, Slice up monsters. Release energy balls. Uncover mysteries.

How I built it

With unity and c#.

Challenges I ran into

Well, because my project is a bit ambitious, I had to crunch a lot in order to finish.

Accomplishments that I'm proud of

I implemented this trail part of the wand that everyone liked. Also I added the whole shop feature in 3 hours.

What I learned

I started from no unity experience to a seemingly professional developer in 2 months. This is incredible.

What's next for Treasure At The Top

New levels, new monsters, new weapons, and better balancing.

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