Inspiration
We wanted to challenge ourselves by building a game using Unity. Additionally, the content of Trash Collection Panda was inspired by the desire to combine a fun, animal-crossing-like game with the need to educate people on the differences in types of trash.
What it does
This is a top-down 2-D game that allows players to collect trash that generates on a beach. They can then either sell the trash in exchange for upgrades (being able to carry more trash) or deposit the trash to be sorted. The player can go to a sorting stage where they then sort their deposited trash into the correct bin (garbage, recycle, and composite). Additionally, players can go fishing for bonus points in a fishing minigame.
How we built it
We build the project in Unity, coding in C#. We collaborated using Github.
Challenges we ran into
This was either the first or second time that our team used Unity. Going in with limited knowledge and experience meant a lot of trial and error and a lot of learning.
Accomplishments that we're proud of
We were able to get the core frameworks and functionalities of a game running within the short hackathon period. Having the graphics of our game implemented is definitely a huge plus and makes our game look much better.
What we learned
We learned a lot about using Unity, as well as working collaboratively using Github.
What's next for Trash Collecting Panda
There are various future features to be implemented and polished for Trash Collecting Panda.


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