Inspiration
I was inspired by the trash issues when I was driving on the highways in Texas. There was so much trash and I felt like the wildlife was destroyed. We also wanted something cute and innovative as a game.
What it does
Rascal the raccoon travels through an abandoned city hunting for trash. It teaches people about how our future will look if we don't take care of the planet.
How we built it
We used a scratch interface and a drawing program called Krita. Scratch uses a simple block coding language.
Challenges we ran into
We had trouble staying up and finishing our game. It was a struggle to decide between aesthetics and actual function.
Accomplishments that we're proud of
We nearly finished the game and the art/ animations are good.
What we learned
We learned that you cannot sleep if you want to finish the game and not procrastinate on the game at all.
What's next for Trash Bandit
We hope to add more puzzles and lore to the game and create a more personal experience.
Built With
- scratch
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