Inspiration
inspired from old gmtk game jam and from the history of commits of github
What it does
you are inside a puzzles game that get updated the whole time and each update of that level is a commit like github commits For example : In level 1 the puzzles game maker pushed an initial map for the puzzle but can't be wolved because still need some part So after sometime he pushed new fix but still missing some parts So you job is to get through that puzzle using both versions of the level with your special ability
So i implmented history theme based on the history of commits inspired by github
How we built it
godot
Challenges we ran into
Well the biggest problem was in assets i am really bad in art and i had hard time making assets for the game
Accomplishments that we're proud of
I learned a lot about pixel art and how to manage the time to complete the game in the roght time
What we learned
What's next for Traps history
sadly i coudln't complete the game I could only make an introductury level Bit inshallah i will add more levels soon
Built With
- godot
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