Inspiration
Escape the Room games were our inspiration.
What it does
You play in a 3D interactive environment wherein you must use what you find in the elevator to help aid you in your escape.
How we built it
We used Blender, Unity, Photoshop, Illustrator, and Unity's C# Visual Studio.
Challenges we ran into
Quaternions.
Accomplishments that we're proud of
Visually appealing environment.
What we learned
How to use Unity, Blender, and how to code for Myo integration.
What's next for TRAPP3D
We hope to one day escape the elevator.
Log in or sign up for Devpost to join the conversation.