GAME CONCEPT
TrainCraft is a mobile free-to-play and play-to-earn where you explore the underground world, piloting the DigTrain, a mighty machine made to extract resources. The core gameplay loop is reminiscent of an old Snake game.
GAME FEATURES
- Configure & upgrade your DigTrain
- Collect resources
- Evade dangerous monsters
- Native in-game token TRACK
- NFT Marketplace
KEY ADVANTAGES
- Easy-to-pick-up gameplay that introduces the casual audience to the world of blockchain
- Low barrier to entry due to the free-to-play nature of the game, high-quality graphics and a cartoonish art style
- Zero Gas Mechanics
- Cross-Chain Bridge - we plan to integrate a cross-chain solution to allow users from other blockchains (such as TRON) to use their assets in the game
- Made by a professional team backed by the expertise of industry-leading advisors and partners
- Cross-platform release on iOS, Android, with macOS and Windows versions down the line
ROADMAP
We plan to release an Open Beta for Android in Q4 this year, with the Global Launch for iOS and Android in Q3 2023.
✔️ See the detailed roadmap on our website.
DEVELOPER + TEAM
The game is developed by an international team of gamedev, art, and blockchain professionals and supported by our advisors - industry leaders and veterans in digital marketing, IT, finance, crypto, and video game development.
ORIGINALITY & CREATIVITY
We made the world of TrainCraft from the ground up. Everything, the world, game mechanics, and art is created in-house and connected through the blockchain solution.
TECHNICALITY & DESIGN
The game is built on Unity with everything created by the RedPill Studio. We strive to make TrainCraft as accessible and user-friendly as possible, which is why we have our own UX solutions to streamline the experience. The project’s architecture is robust and scalable and can support a large number of players.
BUSINESS MODEL & FEASIBILITY
The game is created around a free-to-play model with embedded user-generated NFTs and the native token TRACK, which leads to various streams of revenue, like commissions from transactions, sales of in-game resources, boosters, upgrades, rent of NFTs, and traditional in-game advertising.
USABILITY
The game has a very low barrier to entry, primarily thanks to its nature as a mobile casual game that makes it suitable for players unfamiliar with blockchain and crypto technologies. They can play the game without thinking about minting or mining because everything happens automatically.
PRACTICALITY & USE CASE
TrainCraft can reach and attract new audiences to the crypto market. The game is built to keep the entertainment at the core, which can greatly affect the crypto community with an influx of new users who can discover the world of Web3 simply by playing the game.
CONTRIBUTION TO THE CRYPTO ECOSYSTEM
We strive to attract new people into the blockchain and simplify the process of getting to know the technology better through the act of playing the game.
✔️ SEE THE DETAILED PITCH DECK
✔️ BLOCKCHAIN



Log in or sign up for Devpost to join the conversation.