Inspiration

  • Always loved coop games, as well as survivor-likes and bullet heaven style games.
  • Specific inspirations: SNKRX, Vampire Survivors, Teamfight Tactics

What it does

  • Time-based survivor-like with 3-match style upgrades!

How we built it

  • Unity3D + Unity Netcode for GameObjects (NGO)

Plugins used:

  • BulletPro

Challenges we ran into

  • Networked game in 24 hours with custom art
  • One PC to showcase but multiplayer game??
  • had to make a port for mobile

Accomplishments that we're proud of

  • ~80% of code written during hackathon
  • 100% of art made during hackathon
  • Crossplatform (windows & android)
  • Fun(!) Networked game in 24 hours

What we learned

  • uncountable many, big practice for gameplay programming too

What's next for Train of Thought

  • might pull out some of the player character controller code for another project.
  • artstyle is pretty fun to do for a jam.

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