Inspiration
- Always loved coop games, as well as survivor-likes and bullet heaven style games.
- Specific inspirations: SNKRX, Vampire Survivors, Teamfight Tactics
What it does
- Time-based survivor-like with 3-match style upgrades!
How we built it
- Unity3D + Unity Netcode for GameObjects (NGO)
Plugins used:
- BulletPro
Challenges we ran into
- Networked game in 24 hours with custom art
- One PC to showcase but multiplayer game??
- had to make a port for mobile
Accomplishments that we're proud of
- ~80% of code written during hackathon
- 100% of art made during hackathon
- Crossplatform (windows & android)
- Fun(!) Networked game in 24 hours
What we learned
- uncountable many, big practice for gameplay programming too
What's next for Train of Thought
- might pull out some of the player character controller code for another project.
- artstyle is pretty fun to do for a jam.
Log in or sign up for Devpost to join the conversation.