A Mobile Friendly Social Hub, Playable Hangout
INSPIRATION
Train Dodgin’ was sparked by creative burnout and a passion for unique aesthetics, comedy, and accessible gameplay. Frustrated with a complex game project, I took a break and built a platformer to learn coding, which ignited new ideas. Influences include animation, comedy films, and the gritty subway scene from Spider-Man 3. The Meta Horizon Mobile Genre Showdown Competition inspired a luck-based, mobile-friendly party game set in a vivid underground train station, reminiscent of Spin the Bottle’s simple social gathering location and simple party game. My love for quirky humor and light spooky narratives, like Goosebumps, shaped the world’s comedic gags (example: floating fish, stuck vending machines) and the spooky Train Goblin mystery. The vision was to create an inclusive, free to play virtual hangout where friends of all ages and abilities could laugh, connect, and enjoy a carefree experience, aligning with Meta Horizon’s commitment to safe, innovative, and community-driven spaces.
HOW I BUILT IT
Train Dodgin’ was developed within Meta Horizon’s ecosystem, leveraging code blocks and script learned from a Fiverr scripting mentor. I focused on creating a vivid, movie-like set design for the gritty underground train station, sketching a detailed environment with bent bars, custom lighting, and a mix of PNG images and 3D models. Key features include:
• Gameplay Mechanics: Players choose one of three tracks every couple seconds to dodge or get hit by trains (Meta Horizon or grimy ones), earning 10 points per round. Points unlock train-themed wearables (100 points) or a crown (10,000 points) via a gumball machine.
• Interactive Elements: Comedic gags like a floating fish, a stuck vending machine, and toilet paper dodgeball reference, plus a fun spooky Easter egg where crossing caution tape teleports players to meet the spooky Train Goblins. The vending machine and the train Goblin gag is meant for players to play fun laughable pranks with one another in a non threating way.
• Visual and Asset Design: Original 3D wearables (belts, bandanas, lanterns) were modeled by a Meta forums artist based on my photo references, avoiding AI or purchased assets. The station’s grimy clean contrast and animated elements (fish, goblins) enhance immersion.
• Mobile Optimization: Simple left-or-right swipes or VR inputs ensure accessibility across mobile and VR platforms, aligning with Meta Horizon’s mobile-friendly focus.
The development prioritized a single, immersive location to ground players, with family-friendly content and a five player cap to foster safe, intimate interactions. Intuitive swipes on touchscreens or basic VR inputs welcome players of all ages, physical abilities, and cognitive capacities, from kids to seniors. Players can decide on their own if they want to play a round amongst their friends on dodging the train or getting hit by the train.
CHALLENGES
Building Train Dodgin’ was not without hurdles. Creative burnout early in the process led to a significant break, disrupting momentum. I had to balance work and time to dive back into a world I just spent so much time on months prior. I needed to get out of my head with over thinking and just say to myself "What are some simple ways I can elevate this world".
ACCOMPLISHMENTS
I’m incredibly proud of Train Dodgin’’s achievements, which reflect both personal growth and alignment with Meta Horizon’s goals:
• Vivid Set Design: The detailed, cinematic train station with its grimy-clean contrast, custom lighting, and quirky gags matches my vision for a movie like world.
• Universal Accessibility: The luck-based gameplay, simple left or right controls, and free to play model welcome players of all ages, abilities, and backgrounds, fostering inclusivity. It aligns with mobile gaming’s simplicity, offering a fun, low-effort experience for casual players.
• Originality: The blend of comedic gags, spooky storytelling, set design, and mobile optimized mechanics creates a unique, high quality world that stands out in Meta’s ecosystem.
• Community Focus: The Five player social hub encourages laughter and connection, creating a safe, family friendly space for friends to hang out. Capping sessions at five players fosters a safe, intimate environment, minimizing disruptions and encouraging friendly interactions. Family friendly content avoids intense themes, adhering to community standards.
• Personal Triumph: Completing the game despite burnout, time constraints, and technical challenges feels like a major victory, showcasing my ability to push through.
• Creative Showcase: The original 3D wearables and immersive environment demonstrate the potential for mobile friendly, innovative worlds, hopefully inspiring other creators.
Most rewarding is crafting a peaceful, inclusive space where players can share joy and camaraderie, fulfilling my goal of a welcoming virtual hangout.
NEXT STEPS FOR TRAIN DODGIN’
To elevate Train Dodgin’ and keep it fresh, I plan to expand the world, enhance replayability, and maintain its accessible, safe, and original charm. Key initiatives include:
• New Playable Area: Unlock the “clean side” of the station (glimpsed for comedic contrast) as a new area, accessible via a milestone or a Golden Train Token that appears randomly every 10 minutes. This adds visual variety and includes a fancy waiting lounge with maybe new things for social interactions.
• Narrative Expansion: Deepen the Train Goblin mystery with clues on the clean side, offering a satisfying resolution to the spooky storyline.
• New Wearables: Introduce “fancy” train themed wearables (collectible Train trading cards) exclusive to the clean side, purchasable with points to enhance customization and incentivize exploration.
• Gameplay Twist: Add a “Jump-Over-Train” perk, purchasable with points, allowing players to jump over trains with a simple swipe-up or button press. This adds light strategy while preserving luck-based, accessible gameplay.
• Seasonal Events: Host events like a “Winter Express Festival” with temporary wearables (snowflake hats) or Halloween goblin challenges to keep the world dynamic and engaging. Change the train designs based on holidays and themes; including Wizard train, Halloween train, Christmas train, etc.
• Community Growth: Continue collaborating with Meta’s creator community to refine the world, share ideas, and inspire others to build accessible, innovative experiences.
These steps aim to strengthen Train Dodgin’ as a vibrant social hub, fostering community, creativity, and inclusivity within Meta Horizon’s mobile ecosystem.
I’m extremely proud of this world and grateful for the opportunity to push myself in executing an idea that was just sitting in my mind. Feels good to be an idea creator, I hope to expand in Meta’s community and work with more idea creators.
Cheers, Matthew Monelli
Built With
- blender
- code
- codeblocks
- meta
- photoshop
- script



Log in or sign up for Devpost to join the conversation.