Inspiration

I was inspired to make the trail kiosk model when I was reading some old Nancy Drew books. I wanted to make something that would feel at home in one of those old 80s horror stories. I always liked how much storytelling horror writers do with the objects in their stories so I made sure to add lots of little details that all add up.

What it does

The model would be used to set the scene in a horror game. The player could investigate the kiosk and learn a little bit about what to expect in the woods before moving forward.

How I built it

I modeled and UV'd in Maya. Baked and textured in Substance Painter. I used Photoshop to create all of the posters and the trail map. I made a scene for the model in Unreal Engine 5 using megascan assets for the forest. I modeled and textured an old 80s style flashlight dropped on the ground for the final render.

Challenges I ran into

Making the Kiosk feel integrated into the scene I created was a challenge.

Accomplishments that I'm proud of

I'm very happy with the overall atmosphere of the kiosk and scene. I spent a long time lighting the scene and playing with the volumetric fog until it felt right.

What I learned

I learned a lot about Unreal landscapes and how to make 2D content for 3D assets.

What's next for Trail Kiosk

Hoping for some feedback on the scene I created to implement.

Built With

Share this project:

Updates