Inspiration
I was inspired to make the trail kiosk model when I was reading some old Nancy Drew books. I wanted to make something that would feel at home in one of those old 80s horror stories. I always liked how much storytelling horror writers do with the objects in their stories so I made sure to add lots of little details that all add up.
What it does
The model would be used to set the scene in a horror game. The player could investigate the kiosk and learn a little bit about what to expect in the woods before moving forward.
How I built it
I modeled and UV'd in Maya. Baked and textured in Substance Painter. I used Photoshop to create all of the posters and the trail map. I made a scene for the model in Unreal Engine 5 using megascan assets for the forest. I modeled and textured an old 80s style flashlight dropped on the ground for the final render.
Challenges I ran into
Making the Kiosk feel integrated into the scene I created was a challenge.
Accomplishments that I'm proud of
I'm very happy with the overall atmosphere of the kiosk and scene. I spent a long time lighting the scene and playing with the volumetric fog until it felt right.
What I learned
I learned a lot about Unreal landscapes and how to make 2D content for 3D assets.
What's next for Trail Kiosk
Hoping for some feedback on the scene I created to implement.
Built With
- autodesk
- photoshop
- substance-painter
- unreal-engine



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