During the pandemic, many people have been struggling to maintain structure and adjust to constant change. With Trackzu, we hope to encourage users to develop good habits and let go of bad ones to improve their mental health. Unlike other progress tracking apps, we wanted to add elements that would keep the user accountable once they started tracking a habit (nothing too high-stakes as that would create more stress). We chose the octopus for our logo since it has 8 arms, and therefore is symbolic of the ability to juggle multiple activities.

What it does:

Trackzu achieves its goal by prompting the user to select which habits they want to develop/get rid of. Then, they're asked to select a virtual octopus friend whose happiness is dependent on the user's consistency when tracking their progress on Trackzu. We also have a Tinder-style community tab where users can interact and get support from people working on the same habits. If a user chooses to make their profile public for a certain habit, they can then interact with others working on the same habit. We included a journal tab for users to record their thoughts, their process, or reminders of why they are doing this.

How we built it:

Before designing our app, we conducted a survey with 19 test users regarding what they find to be helpful when working on a habit. We found that productive habits help improve daily life which improves a person's mental health. You can use the following link to help us develop Trackzu further:

We used Figma to design the interface of our app. We began with a simple wireframe then added to it based on the features we wanted to include.

Challenges we ran into:

Most of the team had never worked with Figma before, so it was difficult to learn how to use a new tool and create a functioning prototype within the limited timeframe. Unfortunately, a team member had to leave early due to personal reasons. It was a bit challenging to split up work since they did not expect to leave so early.

Accomplishments that we're proud of:

Thankfully, we communicated a lot as a team so it was easier than expected to account for road bumps and conflicting schedules. We put all of our skills together and helped each other out to fill in any knowledge gaps.

What we learned:

Our team learned how to use Figma to create a prototype. We also learned how to direct a demo video, make scripts, and outline a project from start to finish.

What's next for Trackzu:

We hope to work on developing a prototype that allows the user to interact with their octopi more, such as growing it instead and being able to see it grow from a baby to an adult. Another option would be to include a tab allowing users to receive additional support by connecting them to professionals or connecting the app to smartwatches to make the tracking for certain habits easier (i.e running, sleeping, etc).

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