We were inspired by 2D games, such as Line Rider and Track Mania, envisioning what these games might look like in mixed reality. We were also inspired by Rube Goldberg machines and how to translate them into mixed reality.

What it does

In order to advance their ball to the end zone, players use the Magic Leap to build and visualize their custom track paths in mixed reality while avoiding dangerous obstacles and scoring points along the way.

How we built it

We built our app in Unity, created the 3D art in Maya, and deployed to the Magic Leap.

Challenges we ran into

We ran into the challenge of building and designing for the Magic Leap headset, which has no established design precedents, so we felt like true mixed reality pioneers in creating this game.

Accomplishments that we're proud of

We're proud of building a fun, rewarding game that takes full advantage of the affordances of the Magic Leap.

What we learned

We learned how to build a game that utilizes the unique affordances of the Magic Leap headset, including spatial mapping and spatial audio.

What's next for Track Builder

We plan to continue developing and polishing the game and ultimately launch the game on the Magic Leap store. We want to add new levels, create new obstacles and power ups, and integrate new sound effects.

Location, floor, and room

MIT Media Lab, Floor 3, Room E-15

The development tools used to build the project

Unity, Maya, and Magic Leap

SDKs used in the project

Magic Leap/Lumin SDK

Any assets used in the project that you did not create

Drone model courtesy of Dawn Chan

A link to a video of a screen capture of the application on Youtube

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