About the project

In Tower Up, you’ll upgrade powerful towers to stop waves of invading enemies in this incremental idle adventure. It’s designed to deliver satisfying progression — whether you’re playing actively or letting your towers handle the action.

What it does

Provides waves of fun with or without friends!

  • Start by targeting chickens to start shooting
  • Earn gold to upgrade your towers and call more minions
  • Beat the bosses to earn ranks and titles!
  • Play together to be stronger!

How we built it

I used Meta Horizon World's Desktop Editor.

  • The environment: Built entirely with the Horizon AI tool and Horizon assets library
  • NPCs: Horizon assets
  • Towers: Assets I own or made with blender or the AI tool
  • Sounds: Horizon library mostly, a few I own and a few made with the AI tool
  • Scripts: Written from scratch with some AI-assisted snippets and online tutorials/documentation

Challenges we ran into

  • Balancing the difficulty and the economy for smooth progression, not only as an incremental game but as a multiplayer incremental game
  • Optimizing UI performance
  • Handling UI visibility per player
  • Designing a gameplay experience that doesn’t rely on player avatars

Accomplishments that we're proud of

  • The feeling is exactly what I was looking for
  • The game is simple and you get playing almost instantly

What we learned

  • A lot about creating and optimizing custom UI within Horizon Worlds

What's next for Tower Up - Idle Tower Defense

  • More endgame content
  • A global ranking based on total gold earned
  • Custom tower skins in the in-game shop
  • Some UI elements are made without UI elements which makes them not fit in some tablet screen, so moving this to proper UI

Built With

  • horizon
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