Inspiration:

I always wanted to make a gb game but incorportate faster workflow and see if can getting something running in a day with something I haven't done before or implement my gaming ideas to life and use the hackathon mascot.

What it does:

Play a gb game. The other is for my own workflow and have a local machine running.

How we built it:

I used OpenClaw and Gemini API. I used Open source game dev tool called GB studio.

Challenges we ran into

I installed OpenClaw to my Mac mini. I was integrating the Api keys and Gemini Cli to it as well to become an agent in my workflow. Also got api limited at that point.

Accomplishments that we're proud of:

Got something going. Fixed specs and hit broken files limits.

What we learned

lots of cracking. Learn how to use the dev tools and other toolings on a MacBook neo.

What's next for Tower Rizz

Make a full fledge gameboy game. Ultilize API tools and agents to help with workflow of concepts and placeholders as a solo dev.

here is my project pitch document about the video game: https://docs.google.com/document/d/16uYyuMWDPsrf6taioE5m_eUs6NprqSNdQoHZU8OfUeU/edit?usp=sharing

Built With

  • gbstudio
  • local
  • openclaw
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