Inspiration

What it does

How I built it

Challenges I ran into

Accomplishments that I'm proud of

What I learned

What's next for Tower Defense

Our team wanted to work in Unity, but didn't know what exactly we wanted to do. As an idea, we were thinking of doing something along the lines of a city story to give players more content to play. The game is a VR Tower Defense where players must deal with enemies that are appearing from more than just a spot on the side. The enemies blend with their environment like fighters doing guerrilla warfare. This is a fun and exhilarating game that will keep people open in alarm. We built the game using tons of 3D modeling in Maya and Unity and had everything set in Unity3D. Challenges included animating the models and creating irregular paths for them to follow. We're proud that we were able to complete such a well-designed game with beautiful features that could be found in a game that was developed for months or even years. I've learned to work on animation and using the leap motion for hand movement and how gameplay can revolve around just the hands. We're not sure what to expect, but it'd definitely be a fun project to develop.

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