Inspiration: We wanted to create an arcade-themed game, and wanted to do something retro and comedic. Touch Grass was the unfortunate byproduct…

What it does: Touch Grass is a 2d rhythm game following the adventures of four young characters, who endeavor to touch grass one day.

How we built it: We partitioned our jobs, with a different person working on graphics, music, and C# coding implementation, and integration of all of these. We used Unity and VSCode for most of the game development and used LMMS and Audacity for audio editing.

Challenges we ran into: Using C# and a game object oriented environment for the first time was challenging.

Accomplishments that we're proud of: We succeeded in making a functional rhythm game.

What we learned: We learned about game development in Unity.

What's next for Touch Grass: We are hoping to add more features like score calculation at the end of beat maps. We are also hoping to add more playable beat maps with the existing rhythm game programs.

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