Inspiration

What it does

How we built it

Challenges we ran into

Accomplishments that we're proud of

What we learned

At the beginning of the hackathon, our group spent the first hour trying to figure out what we would make, what program we would make it on, and who would work on what. We were also very ambitious and had many ideas for mini-games and side quests in the game, however we were forced to abandon some of these ideas for the sake of time. Our biggest challenge was that the majority of our group had little to no experience with any form of coding prior to this event. Fortunately, we were able to overcome this obstacle by playing to our strengths, with the more experienced coders working on the code while the others worked on the plotline and graphics. This way, we achieved a level of efficiency that would allow us to finish our project by the deadline.

Mental health was a big aspect of our game. We wanted to portray how even if it is not visible, someone's mental health struggles are still a big part of their lives. This message is shown through the protagonist in our game, who wakes up in a world that is seemingly normal where they do regular, everyday tasks. However when glitches would appear, none of the other characters would notice, leaving the protagonist feeling outcast by all the others. Our game was heavily inspired by covid-19, and the challenges people went through. Everyone was affected by covid, from not being able to socialize with friends and not going to work, school, or even to your own front yard. That isolation played a big role in everyone's mental health, for some people it was worse. Our game’s goal is to spread awareness about the isolation that pandemics cause and how important mental health is. However, we included the prompt of the hackathon by including glitches and errors in the game that are intentional, these are caused by the e-virus.

We built our project with python coding language and used visual studios, thonny, replit.

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