Inspiration
Devising a unique gameplay mechanic with pinch&drag handtracking
What it does
Competitive shared basketball shootout game to reach either specific score or make as many shots within a given shot clock time
How we built it
Using Snap Lens Studio and leveraging sample code projects for Snap Interaction Kit and Shared Sync
Challenges we ran into
Porting over the single player game mechanic setup to a shared experience. Figuring out the geometry and physics for the game mechanic to perform as invisioned
Accomplishments that we're proud of
Getting it to function within the hackathon time
What we learned
How to make shared experiences and make use of snap sample projects
What's next for Top Of The Arc : Basketball Shootout
Improve the game mechanic to make it better and figure out how to better sync the multiplayer shared game mechanic
Built With
- lens
- studio
- typescript

Log in or sign up for Devpost to join the conversation.