Inspiration

Devising a unique gameplay mechanic with pinch&drag handtracking

What it does

Competitive shared basketball shootout game to reach either specific score or make as many shots within a given shot clock time

How we built it

Using Snap Lens Studio and leveraging sample code projects for Snap Interaction Kit and Shared Sync

Challenges we ran into

Porting over the single player game mechanic setup to a shared experience. Figuring out the geometry and physics for the game mechanic to perform as invisioned

Accomplishments that we're proud of

Getting it to function within the hackathon time

What we learned

How to make shared experiences and make use of snap sample projects

What's next for Top Of The Arc : Basketball Shootout

Improve the game mechanic to make it better and figure out how to better sync the multiplayer shared game mechanic

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