Human connection is a fundamental need, and games have always been a way to foster it. We wanted to make something inspired by the idea of bringing people together in a playful way, encouraging them to relax, get cozy, and embrace a little (a LOT) silliness and a Medieval touch.

We started with an ML model that tracks the user’s tongue. We captured and annotated data in Lens Studio (thanks to those who lent their tongues)

For the ultimate stupid stunt, we leveraged tongue direction to aim a medieval cannon at a user’s friend.

We utilized the Physics System to launch the projectile and detect collisions with the tower. We wanted every interaction to give the gamer immediate feedback, so we implemented visual cues such as screen shakes and damage particles, audio cues, and haptic feedback.

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