A daily dungeon shaped by the people who played before you
TOMBFALL is a fast shared dungeon played inside a Reddit post. Every move spends LIGHT. Take the safer path to the stairs and bank your gold, or risk the dark for a bigger haul. Once the light is gone, every move costs a heart.
Why TOMBFALL exists
We wanted a daily game where failure does not simply erase a run. When a player dies, their body can preserve lost gold for 48 hours and their ghost can leave a useful warning for tomorrow's players. A bad run becomes the start of another person's story.
The next dungeon is changed by the community:
- On Floor 3, clear the room and leave either a trap or a helpful heart for someone tomorrow.
- On Floor 5, choose whether to keep a reward or help everyone begin tomorrow with an extra heart.
- Read ghosts, recover your own body, see the daily room record, and return to find out how yesterday's choices landed.
Built for a Reddit post
TOMBFALL keeps the feed card light and opens the full Phaser dungeon only when a player chooses to play. Ghosts, bodies, warnings, traps, blessings, rankings, flair, and the daily Obituary turn individual attempts into a small shared history for the subreddit.
What to try
- Play today's public TOMBFALL post.
- Watch LIGHT fall as you move. Gold is only safe after you reach the stairs.
- Tap a ghost for a warning and a little light.
- Reach Floor 3 to plant a trap or a heart for tomorrow.
- Return tomorrow to see what the community left behind.
Built with
Devvit Web and Interactive Posts, Phaser, TypeScript, Vite, Hono, and Redis. Phaser powers the one-thumb grid movement, torchlight, hazards, ghosts, particles, camera feedback, responsive mobile UI, audio, reduced motion, and accessibility feedback.
Built With
- devvit-web
- hono
- phaser.js
- redis
- typescript
- vite
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