A daily dungeon shaped by the people who played before you

TOMBFALL is a fast shared dungeon played inside a Reddit post. Every move spends LIGHT. Take the safer path to the stairs and bank your gold, or risk the dark for a bigger haul. Once the light is gone, every move costs a heart.

Why TOMBFALL exists

We wanted a daily game where failure does not simply erase a run. When a player dies, their body can preserve lost gold for 48 hours and their ghost can leave a useful warning for tomorrow's players. A bad run becomes the start of another person's story.

The next dungeon is changed by the community:

  • On Floor 3, clear the room and leave either a trap or a helpful heart for someone tomorrow.
  • On Floor 5, choose whether to keep a reward or help everyone begin tomorrow with an extra heart.
  • Read ghosts, recover your own body, see the daily room record, and return to find out how yesterday's choices landed.

Built for a Reddit post

TOMBFALL keeps the feed card light and opens the full Phaser dungeon only when a player chooses to play. Ghosts, bodies, warnings, traps, blessings, rankings, flair, and the daily Obituary turn individual attempts into a small shared history for the subreddit.

What to try

  1. Play today's public TOMBFALL post.
  2. Watch LIGHT fall as you move. Gold is only safe after you reach the stairs.
  3. Tap a ghost for a warning and a little light.
  4. Reach Floor 3 to plant a trap or a heart for tomorrow.
  5. Return tomorrow to see what the community left behind.

Built with

Devvit Web and Interactive Posts, Phaser, TypeScript, Vite, Hono, and Redis. Phaser powers the one-thumb grid movement, torchlight, hazards, ghosts, particles, camera feedback, responsive mobile UI, audio, reduced motion, and accessibility feedback.

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