Inspiration

Gaming has always been a passion for me, and one day while working an idea crossed my mind, what if LLMs could play with humans and control some aspects. However this would end up consuming a bit of tokens from users plans ... ergo tokenkiller

What it does

Token Killer is a 2D cooperative boss-fight game where your teammate is a real AI model fighting alongside you in real-time. Both of you use the atb bar to take turns adn defeat bosses , AI can ocassionally drop smark comments.

How we built it

Built entirely with WebMCP and Phaser 3, with a lot of tokens (it did become a TokenKiller of itself)

Challenges we ran into

Testing it without Chatgpt, art and art fidelity

Accomplishments that we're proud of

Companion customization, core loop, training dummy art fidelity.

What we learned

WebMCP implementation and using different tools in order to accomplish a goal

What's next for TokenKiller

One of the big ones is making the boss be AI controlled, making a skill tree testing how many players the server can actually hold.

Built With

Share this project:

Updates

Submission history