We were inspired by many adventure/platform games such as Mario, and certain breakfast items.
What it does
It is a game so people can have fun
How we built it
Challenges we ran into
At one point, we had trouble with the collision with blocks. We also had problems with the physics of the game.
Accomplishments that we're proud of
We were proud of the final boss and the final produt in general.
What we learned
We learned how to code, how to solve problems quickly, and constructors
What's next for ToastTaled
We may try adding more stages and mechanics.