Inspiration
I wanted to create something fun yet also important that presented an idea based on the hackathon’s theme of independence. Doing chores is an important part of growing up, so I thought that it would be nice to build a game that incorporates it. Moreover, I love building interactive games, so I decided to mix these two concepts and hence came up with this idea about a game where the player progresses in the game by completing chores in the real world.
What it does
"Tiny to Mighty: A Kiddo’s Journey" is a short but joyful game where doing real life tasks unlocks movements along a path - starting in their room, being in their home, and eventually, out into the world. During the game, players will learn interesting facts about growing while following a symbolic and emotional journey toward independence.
The game is really metaphorical with everything tied back to the overall theme. For example, the child starts all alone in their room, then gradually steps outside into a larger world, where there are no bounds, representing independence.
How I built it
I built the game in Unity and used pixel-art assets for the characters, buildings and environments. The main mechanic is a custom path following system, where the character will only move forward as players log their progress by completing tasks. There are additional functions that let you set custom cooldown time, play progress etc. At the very end, when you reach the final point, you can click anywhere and move, representing independence. I incorporated royalty free simple UI assets, animations and sound effects to create an interesting experience.
Challenges I ran into
Designing a custom path system that the player follows step by step was a difficult thing. I had used one of my older projects for this, but decided to make a new system altogether. Finding and art assets for very difficult. I am not very experienced in creating pixaleted art, and thus had to rely on third-party assets. Finding assets that fit together was especially hard. Lastly, finishing everything (sounds, graphics, menus, effects, etc) within the time limit while including meaningful gameplay was challenging. This felt like a "game-jam" to me, where people create games on a given theme.
Accomplishments that I am proud of
Following are some key accomplishments that I am proud of: Creating a working prototype that blends real-world interaction with a fun 2D game. Designing a unique metaphors for independence that felt both playful and deep. Building everything within the short hackathon timeframe.
What I learned
I learned how powerful it can be to combine gamification with real-life habits. I also gained experience in Unity’s path-following mechanics, animation controllers, and sound design. Most importantly, I learned how to scope and build something impactful under time pressure. Doing everything alone within a short time-limit is hard, so I also learned that maybe the real learning is making friends along the way.
What's next for Tiny to Mighty: A Kiddo's Journey
I would love to expand the game with: More detailed life stages (college, career, adulthood) and bigger map (neighborhood, city, country) More mini-games and interactions tied to real-world independence skills. A polished mobile version so teens can play and grow anywhere. I might integrate fitness apps, calendars, or study timers to make this a real growing experience. With some more polishing and editing, I am thinking of puclishing this game.
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