Inspiration

Tiny Fortress is inspired by childhood toy battles: wooden blocks, Jenga towers, toy soldiers, tabletop forts, and the feeling of building something and seeing if it survives.

What it does

Tiny Fortress is a mobile tower defense where players build a small toy fortress with blocks and towers, then defend its Core against waves of enemy toys.

How we built it

We focused the design around a simple loop: build, defend, earn coins, improve the fortress and repeat.

Challenges we ran into

The biggest challenge was to make sure the game felt strategic, not chaotic or overly sandbox-like.

Accomplishments that we're proud of

We designed a clear identity: a physics-based toy fortress TD that feels different from traditional lane-based tower defense games. The build/defend loop is easy to understand and visually strong.

What's next for Tiny Fortress

Next steps would be prototyping the building controls, testing the first 3-wave level, expanding enemy types, adding more areas, and eventually exploring competitive or shared fortress challenges.

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