Inspiration
We started off as a half-new to hackathons, but overall gamedev-oriented team, so making a game was our choice. We had this concept with a superhero kid helping around, then discovered a similiar game and changed things slighty. Pseudoscience is all around these days, so finding a way to make a game out of proving it wrong and learning something new seemed cool.
What it does
It's a 2.5d platformer game. Jump, run and collect papers (a coins alternative)! But also, don't forget to read. You'll need it.
How we built it
With Unity as an engine, Pixel Studio for 2d animation, Blender for 3d and FL Studio for soundtrack.
Challenges we ran into
Firstly, we made a typical indie gamedev mistake - tried to make more than we were capable of. We as well have a horrible habit of doing everything the last minute - and it backfired badly. Also, one of our team members got slightly sick the last day.
Accomplishments that we're proud of
Personally, I really love the 2.5d art style. The soundtrack is super cool too and we love it! Unfortunately it's not in the video, so please check it out, we have everything on github. Also, we managed to create a pretty big project for a hackathon in just two days, which for us is an accomplishment already.
What we learned
I had to learn how to use my new graphics tablet and get used to it, also, the artwork I did for this project is the most detailed and complicated I've attempted so far. The 3d guy is checking out the animation in unity tutorials as I'm writing. We're also all new to making platformer games in general.
What's next for Tin Foil Earth: A Game Against Pseudoscience and Hoax
Adding sound in-game, adding the papers, fixing the animations where needed. If we get to continue working on this game, we'll, first of all, try to find a way to actually include more research papers and make them available for players. Also, we've started making level 1 that comes after what's in the demo!

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