Inspiration

Dragon's Layer game from the 1980s

What it does

Timeless Adventures: Bicycle Rentals is a surprising branching narrative where if you're not careful, you might just get knocked off your bike by a low hanging branch! A whole new game genre is born mixing these modern tools with arcade and rhythm based mechanics and experienced storytelling.

How we built it

Generated clips using _ Seedance/Higgsfield _ _ Cinema Studio _ and _ Supercomputer _ Generated clips using _ Reactor Helios _ Combined the clips to make a seamless narrative in _ Davinci Resolve _ Fed the narrative and alternate endings/fails using the prototype movie-to-game authoring system _ Dragon Engine _ Generated character sheets for characters and objects in _ ChatGPT _ Generated 3D model awards for the player's trophy system using _ TRIPO _ Vibe coded a reusable React component that displays the 3D models using _ Google's AI Studio _

Challenges we ran into

Localizing the game Bringing 3D Spaces into our game

Accomplishments that we're proud of

The number of fail scenarios we generated and applied The variations in the story and the overall feel of the game The seamless integration of a trophy system.

What we learned

How to set up our project for using Tripo 3D assets. How to use Reactor Helios to generate alternate ending clips for us. How to localize the game for offline playback

What's next for Timeless Adventures: Bicycle Rentals

We will continue to add new time periods and adventures, alternate endings, and collectable trophies.

Built With

  • aistudio
  • chatgpt
  • davinci
  • higgsfield
  • react
  • reactor
  • seedance
  • tripo
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