Inspiration
endless survival games like megabonk, and ultrakill cybergrind
What it does
you are a player who is trying to survive by dodging enemies, and also extend its time
How we built it
created the player, enemy, and powerup files, then incorporated them into my main file, which runs them
Challenges we ran into
making the player movements smooth, spawning the enemies, and also the death screen
Accomplishments that we're proud of
the color changing, and the smooth movements
What we learned
how to make a character move smoothly, like constantly checking for if a key is held down
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