As someone who is constantly behind on assignments due to horrible time management caused by social media addiction, I needed a way to limit the use of my phone. I thought of how my friends' behavior changed from when they were at work and at home. At work, they were much more hardworking whereas, at home, they were lazier and irresponsible. (even though the tasks carried out at both places were of similar nature) They had no need to go to work since their families did not require the extra income to make ends meet. From this, I was able to deduce that the main motivator for them to keep up with their work was money. Their behavior completely changed when there was money involved. I decided to apply this incentive to this app. I have also noticed that I was not the only one who constantly complains that I did not have time for family meals or outings with friends. This was due to poor time management skills. There was nothing to enforce the limited use of my phone and therefore, I did not have enough time to spend with my loved ones. Many others did not even have enough time to spend on their assignments and homework. The main culprit that took away my precious time was my phone addiction. I was able to come to the conclusion that the two things that teenagers needed the most at this point were a way to save time and earn money. I needed a solution that incorporated both of these elements.

What it does

This app is called TIM. This app limits the use of addicting apps such as games and social media. Upon downloading the app, users will have to set up an account. Then, the app would ask users to choose the apps they would like to limit and how long they would like their limit to be. (they will be able to edit these choices in the settings afterward) Users will also be asked to enter and verify a parent/guardian email. After that, they will get access to the full features of the app. Depending on the amount of time spent on the app, users would be awarded points, which can be stored and cashed in for rewards or coupons at local stores/businesses. Based on the limits set by the users, the app would be restricted when the limit is reached. However, if users would like to access the app after the limit, they would have to request a pin which would be sent to their parent/guardian's phone. Entering the pin would give them access to the app. However, they would not be awarded as many points. The app also allows users to keep track of how long they have left before the limit is reached. Users can also check the analytics to see how their use of an app has changed over time.

How I built it

Since I'm not strong in mobile app development, I used HTML and CSS to create a website model, that would show how the basic features of the app would function. I made a full-designed prototype using Figma. This prototype shows how the app would function if it were fully coded and running.

Challenges I ran into

A big challenge I was unfortunately unable to overcome was the incorporation of Javascript. As someone who was completely new to Javascript, I found it incredibly hard to store the values that were entered into the website model forms. I was also not able to find a way to ensure that the values that were entered were of the correct nature. For example, making sure that a real email or phone number was entered. Anything that involved the use of Javascript was a struggle and I was not able to properly code these portions.

Accomplishments that I'm proud of

I am proud of a lot of things. Compared to last year, I did so much better. Last year, it was my first hackathon and I struggled with just creating a prototype with a decent design. My idea last year was pretty basic and it was definitely not my best work. This year, however, I was able to finish coding the website with HTML and CSS, create the prototype using Figma, and finish the google slides and devpost submission within one night, with time to spare for a family dinner and an episode of Netflix. I have also developed better online learning skills and I was able to solve all my problems by myself, which was something I was super proud of.

What we learned

I picked up many skills and got the opportunity to explore so many different things. I was exposed to everything from soft skills such as communicating an idea, creating clear slides, and making a well-designed prototype, to rough skills like coding and researching. Having a tight deadline pushed me to my limits and forced me to think out of the box. I had to prepare research materials and my brain was also thinking of new ways to improve my current idea. I learned how to filter out unnecessary additions and how to make the right call when it came to time management and ideation. Although I was not able to correctly incorporate Javascript into my project today, I still managed to learn the basics of the language and picked up the fundamentals of coding. I am grateful for this opportunity and I am happy that I was able to learn so much!

What's next for Time is Money

I believe that the next step for this project would be to actually code it and get it running. Then, I would have to look into how I could improve the app and find a target market. Following that, I would have to partner with local businesses to come up with a profitable business model and decide how the coupons would work. Last but not least would be to launch the app and market it well!

I really hope you can see the potential this app has:) Thank you so much for this opportunity!

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