Tilt VR was a great learning experience for us all. Going into this hackathon thinking we would be using a Myo, we weren't expecting to walk away with a fully functional game that utilized the technology of the LeapMotion. Having never used hand-capture technology like this before it was exciting to see what new options it opened up for us. The inspiration came from classic skill based puzzle games that we grew up playing like Super Monkey Ball and Wooden Labyrinth. We wanted to see how a game would function if you were the environment instead of the player. We had a lot of fun and we're excited to share what we created!

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