Inspiration

What it does

-its a miny game inspired by action platformer games from the ps2 era

How I built it

  • unity, with a who bunch of c# code

Challenges I ran into

-correct collision with moving rigid bodies

Accomplishments that I'm proud of

  • adding ducking animation when going near trees

What I learned

-something something never give up when a script goes sour

What's next for Tidal Wave Dodger

-more levels hopefully

Built With

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