Inspiration
What it does
-its a miny game inspired by action platformer games from the ps2 era
How I built it
- unity, with a who bunch of c# code
Challenges I ran into
-correct collision with moving rigid bodies
Accomplishments that I'm proud of
- adding ducking animation when going near trees
What I learned
-something something never give up when a script goes sour
What's next for Tidal Wave Dodger
-more levels hopefully
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