Inspiration

We wanted to go for something which can marry the latest in XR tech with some good ol' violency fun

What it does

It's a mixed reality immersive arena fight game which uses of micro-gestures for battle control. It also impacts how the world you see around looks as the action and music pick-up

How we built it

We built it using Unity, Meta SDK, C#, lots of coffee, zero amount of sleep and some late-night pizza and ice cream from the kind people around

Challenges we ran into

Too many to count. All the individual SDKs apparently don't get along with each other. The Quest Link just decides to give up mid way sometimes. The mixed reality template from Unity just doesn't work with OVR components, and something as simple as a video can refuse to play on a render texture sometimes.

Accomplishments that we're proud of

Pulling it off in just two days with only two of us. We were stretched to the very limit and had to figure out some very tricky problems in a very short time.

What we learned

We know that micro-gestures can be very useful and much more convenient to use compared to training your own hand gestures. Also, integrating AI generated 3D content into an already complicated project in two days is a insanity.

What's next for Thumble Mania

We ran out of time for this particular hackathon but we are going to make it multiplayer and integrate the card and drawing based AI character generation of fighters into the next version. Hopefully it will be in a much more polished state for the Meta hackathon.

Maybe collect special Character cards are recognized through image recognition, instantly spawning each fighter with their unique stats and move sets.

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