Our main inspiration was science fiction movies. The technology in these movies had a lot of potential to be used in common place day-to-day situations.
What it does
Our product allows users to observe and manipulate 3D objects in space using only their hands. This creates a deeper level of interaction and understanding with the virtual environment.
How I built it
We used an Oculus Rift, Leap Motion, and the Unreal Engine 4 to create an interactive 3D space.
Challenges I ran into
The upfront hardware requirements for Oculus and the lack of fidelity with wearable technology. (Myo and Leap.)
Accomplishments that I'm proud of
We are proud that we were able to get Oculus and Leap to work together in the Unreal engine.
What I learned
We learned how to create an environment in this engine.
What's next for ThoughtSpace
Higher fidelity controls and the ability to add different add-ons to interact with different 3D objects.
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