Inspiration
Millions experiencing social anxiety disorder and withdrawal from society lack adequate support and are often encouraged by pharmaceutical companies to rely on medication. Our goal is to assist these individuals in gradually reintegrating into society.
What it does
Our distinctive approach invites users to embark on their journey of connection at their own pace. Begin by interacting with your own reflection and gradually ease into non-confrontational activities with others, such as standing on a circle, touching, and clapping hands. Progress naturally to more advanced levels of interaction, breaking free from isolation with each step.
How we built it
Our shared experience involved employing a multiplayer server (Nakama) for co-presence among unlimited online participants. Utilizing Unity as the game engine and Meta all-in-one SDKs, we integrated Meta Quest Pro, Quest 2, and Quest 3 for an immersive experience.
Challenges we ran into
While it was challenging to deploy multiplayer, the ability to enable our users to feel as if they are inhabiting the same space was crucial to the intimate connected feeling we were attempting to engender.
Accomplishments that we're proud of
We take pride in our collaborative efforts, sharing a common goal and intension to create a support app for an underserved community. Despite the limited time frame of the hackathon, we are pleased with the progress we've made. Our aspiration is to persist in the development of this app beyond the hackathon, striving to bring it to its completion.
What we learned
We gained valuable experience in collaborating within a diverse team, working alongside teammates with distinct skillsets and styles. Our journey included tackling technical challenges and finding solutions through effective teamwork. From the initial stages of ideation and brainstorming to the development of a minimum viable product, we have covered a comprehensive spectrum of the project development process.
What's next for GenZen
We aim to persist in the development of this app, steering it towards completion, and eagerly anticipate users giving it a try once it reaches the finish line.
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