The sandbox gave me creative inspiration. In wb3, we need to build a solid community. The project of the land plate allows everyone to participate more intuitively, form a community, and create a community.
The Second World is a new virtual world and the Capital of Metaverse where users can own lands, self-define scenarios, build communities, start business, shop, social, study, entertain and start a new way of life.
The Second World will break down the barriers between different metaverses. Assets can be moved across chains into other metaverses and achieve a borderless interconnection.
Technically, the Metaverse is still in its early stages of development. David Baszucci, CEO of Roblox, proposed that building a metaverse requires the following conditions: virtual identity, real social interaction, login anywhere, low latency, diversified content, complete economic system, high immersion, and civilization.However, in order to realize these conditions, several technical bottlenecks need to be broken through: one is about virtual identity. To have the only high-reality virtual avatar in the virtual world requires Internet real-name and 3D automatic modeling technology. The second is about real people socializing. Users have real or AI friends to build richer social scenarios. However, when there is cross-country communication, the communication method is still mainly text, so it is necessary to improve the efficiency of cross-language translation and automatic simultaneous interpretation technology. The third is about logging in anywhere. You can log in to the Metaverse at any time, without space limitations. Due to problems such as bandwidth limitations and mobile device limitations in specific occasions, it is difficult to achieve, and high-performance virtual reality devices and excellent communication technologies are still required to ensure the realization of this condition. The fourth is about low latency. Events in the metaverse world happen synchronously, without delay. However, the multi-information concurrent dissemination scenario is a big challenge for the communication network technology.The fifth is about diversified content. Metaverse can provide diverse and differentiated content. At present, there is still a lack of Unity-like domestic basic tools to ensure the creation of diversified content. The sixth is about the complete economic system. Users can have wealth in the metaverse, and invest, create and trade, and the economic system is linked to the real-world economic system. In order to prevent attacks, a decentralized currency system relying on the blockchain is essential. Seven is about high immersion. Ensure that users can have a highly focused and immersive experience in the metaverse. To achieve this effect, richer interaction methods and more advanced virtual reality device display technology are required to provide a highly immersive experience. Eight is about civilization. The ultimate level of the metaverse is to be able to form a unique civilization system, but most of them are digital clones of existing worldviews. Crowdsourcing creation and multi-party technology integration are still the key.
In The Second World, users will have a digital identity and will also be able to own virtual lands,users can self-define scenarios, build communities, start business, shop, socialize, study and entertain. It is built on Coopunion Network which ensures a more reasonable gas fee and a smoother experience.
wb3 is the future, and the community is the future. How to build a strong community with consensus is a direction worthy of our thinking
Q1:Launch The Second World,people settle in. Q2:Enable 3D display. Q3:Build up community and ecosustem,start a new way of life. Q4:Connect to other metaverses.