Inspiration

We are inspired by our childhood film Alvins and the chipmunks

What it does

In the game theodore the chipmunk goes crazy in the house destorying a bunch of items, its a challenge to see how much he can destroy in value.

How we built it

Using godot and gdscript

Challenges we ran into

Git hub, making the timer and physics

Accomplishments that we're proud of

Working heavily together, it has increased our bond as a team

What we learned

We learned how work together and become efficient Godot and Git

What's next for Theodore's Crashout

Smooth room transitions and better physics and polishing

Built With

  • gdscript
  • godot
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