Inspiration
We are inspired by our childhood film Alvins and the chipmunks
What it does
In the game theodore the chipmunk goes crazy in the house destorying a bunch of items, its a challenge to see how much he can destroy in value.
How we built it
Using godot and gdscript
Challenges we ran into
Git hub, making the timer and physics
Accomplishments that we're proud of
Working heavily together, it has increased our bond as a team
What we learned
We learned how work together and become efficient Godot and Git
What's next for Theodore's Crashout
Smooth room transitions and better physics and polishing
Built With
- gdscript
- godot
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