Take away fear of computers/robots and help humans understand how computers think
What it does
Let's two groups of people compete against each other and learn how computers understand the world by playing with them. You present a scenery and choose one object both teams need to describe from it. You have to describe the object without using the word itself and user defined "stop words". If you describe it good enough and Roboy gets what you meant, you'll get one point.
How we built it
Using the Roboy DialogSystem in Java we implemented state machine. Speech recognition was built with google speech recognition. Text to Speech was implemented with google text to speech. Kinect recognizes the scenery and ImageNet lets the computer understand it. Word Associations helped us letting the computer understand the meaning of the spoken word. All components communicate using ROS. Edison is used to show in detail how good the object was described.
Challenges we ran into
Memory limitations of Intel-Edison. Integrating all the components to work with each other.
Accomplishments that we're proud of
Making it all work because it is a new idea and a lot of fun.
What we learned
Programming and working with Edison
What's next for TheGreatGuessingGame
Porting it to work in Roboy. Finalizing emotions. Implementing movement.