Inspiration
The inspiration for our game was the video game: The Binding of Isaac. We enjoyed playing that type of game and wanted to create our own version of it.
What it does
Our project allows a person to explore through a dungeon while fighting off monsters to survive. Our game is challenging for new players and fun to learn.
How we built it
We built our project by drawing our own sprites in Photoshop, then animating the sprites in Unity to look fluid with movement. Then, we made transitions between the animations and wrote C# scripts to make the game runnable and have mechanics.
Challenges we ran into
The animation of the weapon was very difficult, as it needed to have its own hitbox in order to kill the monsters. Also, learning how to use Unity and C# without any prior knowledge was challenging. Lastly, getting the collision correct took a long time.
Accomplishments that we're proud of
We are proud that we learned how to use Unity very well and can write code in C# now. Also, we have a runnable game that we can progress in the future.
What we learned
We learned how to make sprites, animate them, and display them and their movements on a screen.
What's next for The_Dungeon_Of_The_Corn
We plan to continue progressing our game in our spare time in the hopes of making it a popular Steam game.
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