Inspiration

Similar styled games like Dead Cells and Risk of Rain

What it does

It plays like a side scrolling horde shooter.

How we built it

Working with Unity Collab

Challenges we ran into

Git conflicts, button code, and overall having to learn everything about Unity on the fly as we had almost no prior knowledge

Accomplishments that we're proud of

Actually having a finished product, and learning a lot about Unity

What we learned

Unity, Unity Collab, a lot of Unity

What's next for The WIld Wizard of the West

Undecided

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