Inspiration
Similar styled games like Dead Cells and Risk of Rain
What it does
It plays like a side scrolling horde shooter.
How we built it
Working with Unity Collab
Challenges we ran into
Git conflicts, button code, and overall having to learn everything about Unity on the fly as we had almost no prior knowledge
Accomplishments that we're proud of
Actually having a finished product, and learning a lot about Unity
What we learned
Unity, Unity Collab, a lot of Unity
What's next for The WIld Wizard of the West
Undecided
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