Inspiration
Fast paced adventure games and the old Quantum Leap TV series.
What it does
An arcade game about time travel, adventures, intriguing stories and great, fast gameplay!
How I built it
We have drawn all the characters and level prototypes first, then fine-tuned until we were happy with the difficulty. From that point, we started actually implementing the game mechanics. After that a lot it was just about polish, polish and more polish.
Challenges I ran into
Illustrating the rather big number of characters and environments.
Accomplishments that I'm proud of
Released the game out in the wild, got to attend a cool game pitching event with it and a little under 10k downloads.
What I learned
Making a successful game requires a lot of dedication.
What's next for The Way Home
Not much currently, as we move on to other projects.


Log in or sign up for Devpost to join the conversation.