Inspiration
This being my very first game jam, I wanted to work on the basics of player movement. I was inspired by the works of indie developers like Brackeys, Randall, and Dani, whos videos helped me learn the mechanics that I implemented to this game.
What it does
It's a 2D shooter where you play as a vaccine that is on a mission to eradicate as many COVID-19 viruses as it can.
How I built it
I build the game using the Unity game engine. I followed the basics rules of rigidbody forces and motion. I also used photoshop to create the sprites.
Challenges I ran into
The biggest challenge was implementing the rope swing mechanic. This is only my 2nd game development project and I made the foolish attempt to implement this pretty complex mechanic in such little time. There were many intricacies that I had to accomplish, such as the system to detect the nearest platforms, and the physics that would be applied to every swing.
Accomplishments that I'm proud of
Definitely the rope swing and the animation.
What I learned
I learned that game development is pretty difficult if you are not organized.
What's next for The Vaccine
I'd probably add a system that would procedurally generate scenes


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