Inspiration
We wanted to turn an ordinary game of hide-and-seek into an immersive experience where the opponent feels alive. Inspired by mythology and AI-powered interactions, we came up with The Unseen.
What it does
The Unseen is an AI-powered hide-and-seek game where players evade a Cyclops that hunts them through their real-world environment. The Cyclops can interact with players through live video and voice, reacting to game events such as detecting or losing sight of the player.
How we built it
We built the iOS application using Swift and SwiftUI, with ARKit for spatial tracking and a custom 2D environment for gameplay. We integrated Gemini for AI-powered dialogue and Chert for live video and audio interaction.
Challenges we ran into
Integrating multiple technologies into a single experience was challenging, particularly coordinating real-time AI responses, audio/video communication, and game events. We also had to work around the limitations of spatial tracking and real-world environments.
Accomplishments that we're proud of
We're proud of bringing together real-world gameplay, conversational AI, and live video interaction to create a unique hide-and-seek experience. We also built a Cyclops character that reacts dynamically to the player's actions.
What we learned
We learned how to integrate AI APIs, work with real-time communication systems, and connect game logic with conversational AI. We also gained experience working with Apple's development ecosystem.
What's next for The Unseen
We plan to improve the Cyclops's animations and personality, enhance spatial tracking, introduce more intelligent hunting behaviors, and explore multiplayer gameplay.
Built With
- arkit
- swiftui
