what it does: the treehouse invites players to relax, explore, and connect. After consuming going mushrooms players into a magical sequence of mini missions in hidden quest, whether adventuring through the forest canopy or Vibing with friends by the fire, everyone experiences their own version of wonder..

inspiration: The TreeHouse was born from my love for a childhood imagination, nature and community. I wanted to build a place that felt like escaping into a dream/part adventure, part social hangout. Inspired by the magic of old camp nights, glowing fireflies, and whimsical stories. I envisioned a floating RV, nestled high in the trees were reality blurs into fantasy.

How we built it: The TreeHouse was created in horizon, worlds and on desktop editor using trimesh structures, particle effects, and custom scripting to trigger quest in transitions. I hand designed every element from the RV interior to the firefly lip pathways entering, smooth, navigations, and immersive, lighting to Balance, beauty and performance.

Challenges we ran into: balancing performance with visual richness was a major hurdle. I had to optimize object count, test, lighting, interactions, and troubleshooting also trigger behavior to keep the world running smoothly without losing its magic..

Accomplishments that we're proud of: I’d have to say, seeing visitors, laugh, explore, and get lost in the treehouse’s world reminded me of why I built it to make people feel something special.

What we learned: building with desktop editor, and Gen AI taught me how to blend storytelling, gameplay and design more effectively.

What's next for The TreeHouse 2.0: future updates will expand the quest, add, interactive, collectibles, and introduce magical season changes making every revisit feel brand new.

Built With

Share this project:

Updates