Inspired by retro-style platform games from the last decades, The Tiny Giant stays truthful to the very concepts that made this never-dying genre of games. The game itself has many chapters each unique with its own levels and themes, basically a chaotic fast-paced hardcore challenge.
Construct (Engine): HTML5/JS Porting: Cordova (Mobile platforms) Facebook Instant Games: Publishing https://web.facebook.com/instantgames/861545067562932/
Challenges I ran into
We've faced some hardships in the creation of this project, most of which were related to finances.
Marketing Strategy: Due to limited resources, planning & executing a marketing plan was very difficult since what we could do was tightly bound by our funds.
Targeting multiple platforms: Due to the difference between mobile and their computer counterparts, we had to make compromises with the physics engine and visuals since the project is very resource-intensive.
Accomplishments that I'm proud of
Getting your work to be played and appreciated by thousands of people is truly an honor for any content creator, especially in areas that don't see much of initiatives in fields like this. Getting to participate in events such as Developer Circles is truly a great chance for developers to kick-start their journey and be a positive influence on their communities.
The game has been submitted to numerous competitions and events and has been honored with the following titles:
- Microsoft Imagine Cup (Games Category): National Finalist
- International Mobile Gaming Awards MENA: Excellence in Gameplay | Winner
- Algeria Game Challenge: Jury Honorable Mention
What I learned
- Running marketing campaigns for a product.
- Planning release cycles.
- How to use Analytics for optimizing UX.
What's next for The Tiny Giant
The game is due to some content updates and potentially expanding to other platforms.