Inspiration

We were inspired by dnd turn based combat adventures.

What it does

this project is a turn based combat strategy game.

how we made it

We split up the work into plot, game mechanics, and design with each member taking a role. Each member built their chosen section and sent in their individual parts to make the whole game.

challenges

Godot's engine did not support dynamic collaboration, making us need to make the parts of the game indivudally and spend time manually combining all aspects of our individual code.

Accomplishments that we're proud of

We are proud of making a working project, with minimal bugs. The game's writing, and visuals function as they should, giving the player the ability to visualize and enjoy the game in front of them.

What we learned

We learned that sometimes parts of a project must be removed as a means to finish on time. We planned for much more for The Temple of Arksublade, but we just couldn't finish in time

What's next for The Temple of Arksublade

If we had more time, we could absolutely expand on the game's story, allowing the player to explore different rooms of the temple, and travel in a maze.

Built With

  • gdscript
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