Inspiration

Zork, text-based adventures, love of science-fiction and silly stories

What it does

Simple text-based story driven adventure game that the user can interact with and direct.

How we built it

Java, employed some basic OOP concepts to create various objects with their own attributes and methods that can be accessed from the main/"driver" class.

Challenges we ran into

Not planning enough led to some issues and wasted time. If I tried to do this again - and I probably will - I'd definitely map out all of my objects and their necessary relationships before I started coding.

Accomplishments that we're proud of

Astronaut Ice Cream, the relative success of the project, the number of classes and their semi-successful interaction. This was definitely cooler than most of the projects I completed in prog. 1 and I'm pretty proud of it generally speaking even though it's a little rinky-dink.

What we learned

UML diagrams are actually pretty important when working with a lot of classes

What's next for The Space Race

ASCII art, random encounters, dialogue options, some kind of navigation, conclusion

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