We were inspired to make The Sewers by a nightmare I had in which I was chased around in a dark tunnel by unseen monsters. Luka and I grew the idea in our minds over the course of a few months and decided to make it at HSHacks because the idea was interesting but able to be made in a short time. The game revolves around a map - you can't fight back - all you can do is make a map of the Sewers for your colony's safety. You don't get an icon telling you where to go, you don't get a minimap - all you have is a sheet of paper, a compass, and your wits.
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