Synopsis

Princess Selene of Blue Moon is deeply entranced by Queen Ophelia of the Rose Paradise and desires to sway the Queen to be in love with her however when Selene’s gift of a rose gold locket gets stolen by an evil witch, Princess Selene must defeat the fallen women of the Rose Paradise to reach the Queen.

Inspiration

We were inspired by various dating simulators and rpg games such as "date everything" and "stardew valley".

What it does

The player plays as Princess Selene and journeys through the kingdom of Rose Paradise and interacts with characters through a pre-written story.

How we built it

We split into subsections of one for art, storywriting, music and one for art and developing. 2 of our team-mates did most of the art and the other one did the developing of the game utilizing the artwork that was made.

We used godot as the game engine to create our game with. Krita was the platform that we mainly used for the art that we created.

Challenges we ran into

The bugs in the code... they eat up so much time. But they also teach us a lot so it works out in the end!

What we learnt

We learnt about all the layers that go into developing a game. The art that is needed, the code that needs to be written, the logic of the code.

FYI - annoying bugs

Bear in mind that when you switch scenes in the game it sends you back to the starting position of the respective scene and also restarts the music so it may be a tad bit annoying.

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