Inspiration
We took inspiration from recent events such as the 2020 primaries as well as the economic downturn as a result of Covid19 and the lack of support from politicians.
What it does
It raises awareness about how easy it is to become a corrupt politician in the US.
How we built it
We built this game using Unity and C# coding.
Challenges we ran into
The major issue that we ran into as we worked on the project was not having enough time. As a result some of the mechanics and ideas that we believe to be trivial were omitted. Furthermore, due to the time constraints we had to sacrifice some of the efficiencies in our algorithm to make up for the lack of time we had.
Accomplishments that we're proud of
We were able to take the theme of activism and applied politics to it pretty well. In addition, while we were stressed out by time, we were quite surprised by how much we could accomplish in about 8 hours. A significant chunk of the functionality is there, and the graphics, while bad, are understandable by the player.
What we learned
We learned the importance of creating a game plan before getting started as well as assigning each member different roles/responsibilities to make sure that everything runs smoothly when we actually start working.
What's next for The Political Simulator
Our future plans for The Political Simulator are to clean up certain areas of our code where it’s messy or there are other more efficient ways to write the code, to add some complexity to the game such as including stance congressional issues, and the use of machine learning as a way to automate the process of assigning different statistics such as approval ratings/funding based on data from the real world (rather than just hard coding in values for each one).

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